**Dynamic Damage Particles DDP adds a custom debris system with real world collision. Particles bounce off the ground and walls, slide, and come to rest instead of vanishing.
Joint breaks and impacts each spawn their own debris: nuts, bolts, and metal shards from breaking welds. Glass and plastic shards, and vehicle chunks, all scaled by how hard the hit was. ** Includes an in game parameter changer ui app with live sliders and presets to dial in emission, bounciness, friction, and more.
I dont ask for money to have access to the mod, and dont earn any from beamng, but if you had the money it would make my day to support me
Support Me: https://www.patreon.com/cw/samllea1/membership
https://www.youtube.com/watch?v=LtiL8IRJQMc
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Q&A Why are the particle textures so cartoonish?: Beamng doesn't have an easy way to render custom images in world space without visual lag, which left me to use the Debug Draw call which only lets me draw flat colored triangles and not images. That's also the reason why there is no lighting
How do i change settings?: The mod comes with a settings tab (default key ' \ '), to change the keybind head to the controls settings in beamng and change the keybind there