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BeamNG Mod

Used Car Generator

UIFree
Used Car Generator screenshot 1

The used car generator appis a tool which can procedurally generate vehicles at randomized conditions and at a random location/road on the map. It is highly configurable and can generate wear values to over 25different car parts.

Some examples:

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The user app

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This is the tool used to generate the vehicles. Here's how to use it:

**Condition -**The overall condition of the vehicle. Leave blank for random. **Mileage -**Affects the condition of some parts. Leave blank for random. **Park Chance -**Chance for the vehicle to generate at a parking spot, IF the map contains any (otherwise it will spawn on a road). Format example: 0.5 = 50% Chance. **Use Population -**Whether the vehicle models uses it's population data (in the config .json file) to set it's chance of being picked, essentially making the selection more realistic. If turned off, all vehicles have an equal chance to be picked. NOTE: Turn off this setting if some modded cars doesn't generate even with Modded cars turned on. **Modded Cars -**Whether the generator can generate modded cars. PSA: Testing was limited with modded vehicles, some may break the game. **Max Years -**The maximum year model of the vehicle that the generator can pick. Useful for barn find roleplays. **Generation Seed -**Seed for which vehicle is chosen by the generator as well as it's spawn location. Leave blank for random.

**Condition Seed -**Seed for the Overall condition, mileage and Part Wear. Leave blank for random. **Balance Wear -**If turned on, some parts will use an exponential curve for it's wear calculations. Otherwise, it uses a linear curve. This setting can prevent vehicles with average condition to be completely undrivable. **Wear Variation -**The higher this number, the more likely parts wear will be different from the vehicle's overall condition. A high number may produce unrealistic results. **Show Vehicle Info -**Displays various information about the vehicle model that was generated. (Make sure to scroll down) **Show Vehicle State -**Displays the general condition of the car parts. See the override menu below for more info. **Show Vehicle Distance -**Displays the distance of where the vehicle was generated from the location of the player's camera at the time it was requested. **Show Seed -**Displays the Generation Seed. Will instead display the Condition Seed if conditions were applied on the selected vehicle instead. **Deformation -**Enables deformation damage, controlled by the Body Panels damage. DISCLAIMER: This feature is highly experimental and may cause very strange behaviors, such as the vehicle litterally exploding.

On the "Random Vehicle" section, click on Random Locationto generate a randomized vehicle on a random road node (or parking spot), or Camera Locationto generate the vehicle next to you.

On the "Selected Vehicle" section, click on Random Locationto generate a clone of the currently selected vehicle at a random location and Apply Conditionsto apply part conditions/wear on the selected vehicle.

The Previous Seedbutton will reset the vehicle you previously generated with all of it's condition data while Reapply Conditionsreapplies the previous condition seed on the selected vehicle. Useful if the car needed to be reset for whatever reasons.

The Overridemenu makes you tweak specific part conditions. If the field of that part is blank, it will be randomized by the overall condition instead. NOTE: Some part's displayed condition will not be fully accurate to what has been inputted, due to their wear calculation taking account mileage and/or are tied to an in-game damage mechanic.

Each parts with low condition have different effects and symptoms to the vehicle (instead of just: the car makes less power), which I documented in the discussion thread of the mod. (linked below)

Notice This is my first BeamNG mod and is still currently under development. So constructive feedback and bug reports are highly appreciated.

For a more advanced usage guide, check out this discussion thread: https://www.beamng.com/threads/used-car-generator.98516/ (NOTE: This thread is outdated, a new updated one will be made soon.)

Version History

Download previous versions of Used Car Generator

v0.8.2ExternalLatest
Sep 19, 2025Other221K downloads

Changelog

    Reviews

    What people think of Used Car Generator.

    4.9

    32 ratings

    The rating includes ratings from BeamNG.com, its most recent reviews are shown below.

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    • R
      Raufboldvia BeamNG.comJul 24, 2025

      To be more specific: the override values for body panels, crankshaft, fuel pump, spark plugs, head gasket and piston rings don't work at all unless you uncheck the Balance Wear. Even then though I get Crankshaft regularly at 0% condition (probably due to weird scaling of the wear for it). There are also issues with Body Panels and Idle Controller also not matching the override values. Also, I think the wear could be done differently altogether, seeing how Joe's Junk mod went about junk parts. What if it could be changing values for the part in question, like (in case of an engine) lowering idle RPM, introducing idle roughness, increasing idleRPMstartrate, increasing StarterVolume, inertia, friction etc.? The more worn part is, the more extreme the values.

    • m
      matump98via BeamNG.comJul 7, 2025

      Works flawlessly now. I wish there was an easier tool to just edit engine wear values.

    • C
      Cldvia BeamNG.comJul 6, 2025

      The mod is good, I always wanted to have a trash car, but i cant see what part is damaged like there is no vehicle state

    • m
      matump98via BeamNG.comJul 5, 2025

      It's probably me doing something wrong, but the mod doesn't work for me. Every time I spawn a vehicle using the app, it spawns a car with "mint condition" no matter what values I put in the fields. Also, the app says that the mileage of a car I spawned is f.e. 456 900 km, but on the dashboard it just says 0.

    • T
      TheTesterModvia BeamNG.comMay 2, 2025

      I have this problem, I keep getting a leaking radiator. Im not sure why and if it should as I have no settings and it just does that.

    • N
      Nutu_Camataru45via BeamNG.comNov 10, 2024

      Cool mod,still getting used to it.Still,how do i save the config?

    • D
      Drajwinvia BeamNG.comSep 26, 2024

      hi, great mod but i just need small advice. I want to change mileage of my car without changing wear. I set condition to 1, wanted mileage and wear variation to 0. It's works but color of car changes to default. What can i do to keep color?

    • A
      Aidan pixlervia BeamNG.comJul 12, 2024

      Looks great works great awsome

    • ༺
      ༺LynX༻via BeamNG.comJul 11, 2024

      Great idea. Exactly what I was looking for. Roleplay goes to the next level

    • m
      missionsystemvia BeamNG.comJul 11, 2024

      very useful and fun tool with endless options. highly recommend

    221K

    Total Downloads

    Details

    Details & information about this resource.

    Version

    0.8.2

    Compatible With

    External

    External Author

    Cedminer66

    Licence

    Other

    Views

    19

    Rating

    4.9

    Last Updated

    September 19, 2025