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BeamNG Mod

Gimmick Pad

PropFree
Gimmick Pad screenshot 1

⚠ Note:

  • Performance may degrade when many traffic vehicles are spawned simultaneously. If you experience frame rate drops, try reducing the number of spawned vehicles. ** Overview:** I modified original "Kick Plate" prop into "Gimmick Pad".

Gimmick Pad is a mod that adds a special pad object to BeamNG.drive. Any vehicle that drives over the pad triggers a gimmick — a wide variety of effects ranging from speed boosts and flips to explosions and teleportation.

This mod is the official successor to the original Dash Plate mod, evolving far beyond its speed-only roots with over 30 different configurations.

Introduction video by other creator:

https://www.youtube.com/watch?v=wUl-b0103Ug

How to Use:

https://www.youtube.com/watch?v=bvgKlYMPDjY

Just spawn it and it will work.

  • Open the vehicle selector
  • Select a Gimmick Pad (Props section)
  • Select a preset configuration that matches the gimmick you want.

To customize the gimmick and appearance, open Vehicle Configuration:

  • Parts — Skin: Changes the marking displayed on the pad surface.

  • Parts — Gimmick: Switches the active gimmick effect.

  • Tuning: Adjusts parameters such as power, direction, and speed (varies by gimmick).

  • Color — Paint 1: Changes the pad body color.

Parameter override To set parameters beyond the tuning slider limits, use the vehicle Lua console: Code:

controller.getController('executeFunction').setParam('dashplateSpeedKMH', 9999)

Scan mode This mod supports two scan modes that control which side — the pad or the vehicle — is responsible for detecting proximity. The default dashplate mode works well for most cases. Switching to vehicle mode may improve performance when a large number of pads are placed in the world.

Switch modes from the GE Lua console: Code:

extensions.mathkuro_dashplate.setScanMode('vehicle') -- vehicle-side scanning extensions.mathkuro_dashplate.setScanMode('dashplate') -- pad-side scanning (default)

The mode resets to dashplate whenever the extension is reloaded.

UI App (for Random) This mod includes a HUD app that displays the gimmick icon triggered by a Random pad. When your vehicle drives over a Random pad, the icon of the selected effect appears on screen for 3 seconds.

How to enable:

  • Open the Apps menu (default: Home key).
  • Find Gimmick Pad in the app list and drag it onto the HUD.

The app only reacts to effects triggered on your own vehicle. It has no effect when using non-Random configurations.

Configurations

— Speed & Movement —

  • Boost (100km/h, 62mph) — Accelerates the vehicle to 100 km/h.
  • Boost (200km/h, 125mph) — Accelerates the vehicle to 200 km/h.
  • Boost (300km/h, 186mph) — Accelerates the vehicle to 300 km/h.
  • Boost (500km/h, 310mph) — Accelerates the vehicle to 500 km/h.
  • Boost (999km/h, 620mph) — Accelerates the vehicle to 999 km/h.
  • Jump — Launches the vehicle into the air.
  • One Way — Pushes the vehicle in the direction the pad faces.
  • Reverse — Sends the vehicle in the opposite direction.
  • Stop — Instantly stops the vehicle.
  • Turn Left — Steers the vehicle to the left.
  • Turn Right — Steers the vehicle to the right.
  • Sling Shot — Pulls the vehicle back, then launches it forward at high speed.
  • Speed x2 — Multiplies the vehicle's current speed by a configurable factor (default: ×2).

— Damage & Chaos —

  • Break Hinges — Breaks all hinges on the vehicle.
  • Break Random Parts — Randomly breaks structural parts of the vehicle.
  • Deflate Tires — Deflates all tires.
  • Engine Stall — Stalls the vehicle's engine.
  • Explode — Triggers an explosion on the vehicle.
  • Ignite — Sets the vehicle on fire.

— Physics Effects —

  • Flip(Front) — Applies a forward or backward flipping torque.
  • Flip(Side) — Applies a sideways flipping torque.
  • Spin Out — Applies a horizontal spinning force.
  • Tornado — Combines spin with an upward launch.
  • Fireworks — Launches the vehicle straight up, then explodes it after a short delay.

— Utility —

  • Repair — Repairs the vehicle at a configurable interval.
  • Extinguish — Extinguishes fire on the vehicle.
  • Open — Opens all latches (doors, hood, trunk).
  • Toggle Lights — Turns on headlights, fog lights, hazard lights, and beacon.
  • Horn — Continuously sounds the vehicle's horn.
  • Random Paint — Applies a random paint color to the vehicle.
  • Teleport — Teleports the vehicle. Gate number 0 sends it to a random spawn point; numbers 1–100 teleport it to another pad with the matching gate number (falls back to random if none exists).

— Special —

  • Random — Applies one randomly selected effect. The chance weighting for each effect is tunable. The included HUD app displays which effect was selected (see UI App section above).
  • (Debug) All Functions — Triggers all effects simultaneously. Intended for testing purposes.

— Base Types (for World Building) —

  • Flat — A simple flat plate. Suitable for accelerating any type of object. (Deprecated — kept for backward compatibility)
  • (Invisible) Flat — A flat plate with no visible mesh.
  • Slope — A plate with a slight slope, usable as a speed bump replacement. (Deprecated — kept for backward compatibility)
  • (Invisible) Slope — A slope plate with no visible mesh. (Deprecated — kept for backward compatibility)

Support me and get access to early versions of the mods here https://ko-fi.com/mathkuro

Version History

Download previous versions of Gimmick Pad

v0.3.4ExternalLatest
Sep 3, 2026Other164K downloads

Changelog

    Reviews

    What people think of Gimmick Pad.

    5.0

    22 ratings

    The rating includes ratings from BeamNG.com, its most recent reviews are shown below.

    Log in to leave a review.
    • P
      PhateonSvia BeamNG.comSep 4, 2026

      Can you add adjustable speed boost pad?

    • j
      jjgjggjdfvia BeamNG.comSep 3, 2026

      Now this is the kind of mod I was looking for for my physics-bending experiments. Combining the dash plates with very fast supercars and the radial cheat menu mod will be a delightfully deadly combination, I predict.

    • P
      PhateonSvia BeamNG.comAug 31, 2026

      The mod is barely fixed, on instant boost pads 999km/h the wheels still break off on every car, but the 500km/h pads and below work fine

    • T
      Tahak157via BeamNG.comAug 25, 2026

      0.39 sürümü için yaptığınız güncellemeyi görünce çok mutlu oldum teşekkürler

    • M
      Mi_chaelvia BeamNG.comAug 8, 2026

      Hello, Mr ますくろ I hope you're doing well. I'm writing to let you know that your mod "dashplate" (the speed mod) is no longer working properly after the latest BeamNG Drive update (version 3.9). The issue is that the mod works fine under 200 mph, but once I exceed 200 mph, the car's wheels fly off completely and the car becomes undriveable. It seems like the new update broke the mod's compatibility at high speeds. Would you please consider updating and fixing it when you have time? I really appreciate your work and effort.❤️

    • f
      firelovervia BeamNG.comJul 26, 2026

      This is hat i wish long time,i looking forward for trackmania sty tracks or map with this(sorry for my bad english).

    • H
      Hades1994!via BeamNG.comJul 21, 2026

      mario kart meets beamng.drive

    • 柳
      柳橙汁via BeamNG.comMay 28, 2026

      Hello author, I would like to ask, in the new version of the acceleration mode, when placing it on the downhill section, the vehicle will fly up when passing over it, but in the old version, this does not happen. The old version is ground-penetrating acceleration. Am I doing something wrong in my adjustment? Or have you changed the logic?

    • S
      StuffyPuppyvia BeamNG.comApr 25, 2026

      much fun!

    • k
      kevin5744874via BeamNG.comApr 22, 2026

      ingenious

    164K

    Total Downloads

    Details

    Details & information about this resource.

    Version

    0.3.4

    Compatible With

    External

    External Author

    ますくろ

    Licence

    Other

    Views

    21

    Rating

    5.0

    Last Updated

    September 3, 2026