About the mod: I took the lift model from the Utah gas station and added jbeam mesh, pump sounds and Lua logic to it.
Update 1.3: new controls The new automatic setup feature lets you lift cars in one click (under 10 seconds). In addition to the blue trigger boxes, there are new keyboard bindings. Note that unlike the trigger boxes, keyboard controls work onlywhen the lift is selected.
All controls:
- Auto Up / Auto Down. Keyboard: shift + arrow up/down
- Up/Down. Keyboard: arrow up/down.
- Stop button interrupts the actions mentioned above.
- To Ground. This button teleports the lift to the ground level (works even when the lift is spawned below the ground).
- Cycle through pads using Pbutton. Then you can use arrows to adjust them. Alternatively, there are numerous trigger boxes placed on arms.
- If you move the lift with F7, you need topress R and "To Ground" after that. Alternatively, use the new placement system described below.
Update 1.2: placement made easy
How to use:
- Press and holdX key.
- When you found the correct place for the first post, press accept(middle mouse button).
- Now select a place for the second post.
- Adjust the height if needed (scrollthe middle mouse button).
- Press accept. (6). Remember to reload the lift (CTRL + R), because the placement is temporary. Every key binding can be reassigned.
The showcase videos:
https://www.youtube.com/watch?v=F1DyeSnDDkE
https://www.youtube.com/watch?v=72DSRT2T3XM
https://www.youtube.com/watch?v=nbuh36uhQHQ
Known issues: The 'Auto Up' feature doesn't work with some cars, for example, the Ibishu Hopper. The reason to that is some cars not having proper underside (technically, the algorithm can't find 'good' collision triangles). Try moving the car a little further or back then. In the case of, say, Ibishu Pigeon, it has to be parked exactly in the middle for the feature to work.