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BeamNG Mod

Extra AI Race Mission

ScenarioFree
Extra AI Race Mission screenshot 1

NOTE:

  • This MOD is available only in Freeroam mode. (NOT Scenarios and Careers)
  • The mission marker will not be displayed if you disable the challenge marker option. See [Options] -> [GAMEPLAY] -> [Freeroam Gameplay Markers].

I added a little flavor to the original AI Race mission.

Introduction video

https://www.youtube.com/watch?v=pwx-UUo0qkU

Overview Extra AI Race Mission extends the official AI Race mission with arcade racing game style gameplay, inspired by Thrill Drive and Burnout 3.

Six race modes, an arcade style HUD and a restart system that brings you and the AI racers back to the last checkpoint. Takedown your rivals in Road Rage, survive the Eliminator, or weave through traffic in Thrill Drive!

How to Use

  • Start Freeroam on a supported map.

  • Find the mission of the race mode you want to play on the big map and start it.

  • Adjust the mission settings before starting:

  • Course: Only the courses that support the race mode of the mission are listed.

  • Laps / Reverse: Available on courses that support them.

  • Rival Count / Rival Car Group: Number of rivals and their vehicle group. A custom group can include vehicles from other mods.

  • Traffic Count / Traffic Type: Amount of traffic and its vehicle mix (Default / Simple / Police / User Custom / Reuse Freeroam Traffic).

  • Watching AI Mode: Sit back and watch the AI race.

  • Time Of Day: Time of day during the race.

  • Race!

Tips

  • Crashed or stuck? Recover your vehicle to restart from the last checkpoint. The AI racers do the same. In Thrill Drive you restart right where you crashed.
  • Recover again during the countdown after a restart to retry the whole challenge. In Time Attack, this ends the run with your best lap so far instead.
  • The Extra AI Race: Settings app (Utility category) lets you toggle HUD elements, tune the rival AI and edit custom rival / traffic vehicle groups.
  • Recommended for Thrill Drive and Road Rage with traffic: Explosive Tanker Mod

Features

— Race Modes —

  • Race — A regular race against AI rivals.
  • Time Attack — Drive the course alone and chase your best lap.
  • Eliminator — The last place racer explodes at regular intervals. Survive to the end to win.
  • Road Rage — Takedown your rivals to score, inspired by Burnout 3. Use boost, aftertouch and payback to wreck as many rivals as you can.
  • Gimmick Race — A kart racing game style race with Gimmick Pads placed on the course.
  • Thrill Drive — Race through public roads full of traffic. A result screen shows your driver stats and offenses.

— Road Rage Controls — These keys are added only during Road Rage and removed when the mission ends.

  • Boost: Space (keyboard) / RB (Xbox controller)
  • Aftertouch (after your vehicle is wrecked): steer with the arrow keys or the left stick, hold Space / RB to fire the thruster.
  • Payback (during aftertouch): B (keyboard) / A (Xbox controller)

— Supported Maps —

  • West Coast USA: all six modes
  • East Coast USA / Italy / Utah: Race, Time Attack, Eliminator, Road Rage, Thrill Drive
  • Industrial: Race, Time Attack, Eliminator, Road Rage
  • Automation Test Track: Race, Time Attack, Eliminator, Thrill Drive
  • Derby Arenas / Hirochi Raceway: Race, Time Attack, Eliminator, Gimmick Race
  • Johnson Valley / Jungle Rock Island / Small Island: Race, Time Attack, Eliminator

— UI Apps — Find these apps in the Apps menu:

  • Extra AI Race: Race HUD — Race position, lap and time. Add it in freeroam to use the restart system outside the missions too.
  • Extra AI Race: Speedometer — A Burnout style speed readout.
  • Extra AI Race: Settings — HUD toggles, rival AI parameters and custom vehicle groups.

The other HUD apps are placed automatically by the missions.

— Languages — English and Japanese.

Support me and get access to early versions of the mods here https://ko-fi.com/mathkuro

Version History

Download previous versions of Extra AI Race Mission

v0.6.0ExternalLatest
Oct 15, 2026Other220K downloads

Changelog

    Reviews

    What people think of Extra AI Race Mission.

    4.5

    40 ratings

    The rating includes ratings from BeamNG.com, its most recent reviews are shown below.

    Log in to leave a review.
    • V
      VanguardR1Xvia BeamNG.comOct 25, 2026

      Brilliant mod, my favourite thing to do in beamng. Do you know a fix to the incorrect rival car group issue?

    • N
      N o W a rvia BeamNG.comOct 22, 2026

      Thank you for quick update! My favorite mod <3.

    • s
      securiteeboyzvia BeamNG.comOct 22, 2026

      Thanks for the update. When I try to select a different ai group to race against, normal, same as player etc, it always loads the default.

    • A
      Adam99via BeamNG.comOct 16, 2026

      great mod! if only the BeamNG AI would actually see other racers on t he track properly..

    • C
      Celthoravia BeamNG.comJul 5, 2026

      Best scenario mod !

    • D
      Duppy Geevia BeamNG.comMay 17, 2026

      Excellent mod. My most used activity on BeamNG. I've tried to select a one make race and detune my car to male the races harder but the other cars detune as well. Can anything be done about this?

    • b
      bandit0755via BeamNG.comApr 15, 2026

      The AI doesn’t see the player, so it often crashes into you or spins you out. There’s also a bug at the start of the race where the AI just sits there revving without actually moving forward, forcing you to restart the game to fix it.

    • F
      Fizzicvia BeamNG.comMar 4, 2026

      The East Coast Cannonball Run event is only restricted to the Gavril Barstow for some reason.

    • N
      N o W a rvia BeamNG.comFeb 22, 2026

      A second rating for your recent updates :D It works guys, and its worth disabling whatever other mods for it. Thank you for the ability to create custom race groups from within the game. 12/10. Amazing mod.

    • d
      datsunaholicvia BeamNG.comNov 13, 2025

      I liked this mod up until it quit working. I've updated to the latest version, but it still doesn't work. It just gets stuck on the loading screen in whichever scenario I try t run, as it fills my BeamNG log with repeating messages: 517.93976|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Rival group select 517.93984|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Frame Delay is done 517.93988|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Racer Start 8 517.94003|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Player move to Start Pos 517.95668|D|libbeamng.controller.getControllerSafe| Didn't find controller 'esc', returning nilController. 517.96681|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Rival group select 517.96692|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Frame Delay is done 517.96696|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Racer Start 8 517.96714|I|GELua._lua_ge_extensions_flowgraph_nodes_debug_log.node| Player move to Start Pos 517.97640|D|libbeamng.controller.getControllerSafe| Didn't find controller 'esc', returning nilController. It just keeps repeating those 5 messages until the log fills up. I can run the official BeamNG scenarios no problem, and I used to be able to run this mod back in BeamNG 0.34, and a few of the Extra AI missions still worked in 0.35 (but not all of them). In 0.36 it threw errors trying to launch and became unplayable. Now, in 0.37 using the 0.5.7 version of the mod it just hangs on loading, as described above.

    220K

    Total Downloads

    Details

    Details & information about this resource.

    Version

    0.6.0

    Compatible With

    External

    External Author

    ますくろ

    Licence

    Other

    Views

    16

    Rating

    4.5

    Last Updated

    October 15, 2026