This resource was imported from beamng.com and isn't hosted, checked or maintained by Resource Lab. Downloads come straight from the original site, and it belongs to its original author, Deleted member 2761. View the original.

BeamNG Mod

Phoulkon CIWS

PropFree
Phoulkon CIWS screenshot 1

**Ibishu Defense 'Phoulkon' Close-In Weapons System By Diamondback (software) and Stoat Muldoon (Jbeam, model) with thanks to Nadeox1 (video) Blijo (testing, feedback) ** ****​

Introduction Developed in the 1980s by Ibishu's military arms subsidiary Ibishu Defense, the 'Phoulkon' (Named after a Roman shield wall tactic) Close-In Weapons System is a family of point-defense weapons focused on destroying incoming ordnance and aircraft. Early models use a 20mm M61 Vulcan autocannon, saturating the air around the target with explosive projectiles whilst more recent developments introduced the Viper missile module, packing 11 agile guided missiles that can track and destroy enemy missiles and aircraft much more effectively. In BeamNG, you can use these machines to wreak havoc upon any vehicular threats you might encounter, manually or automatically. Challenge yourself to fly into its airspace and escape in one piece, or simply spawn vehicles in mid air and watch the fireworks!

https://www.youtube.com/watch?v=5ZzFHb3zNWA

(Video by Nadeox1, also featuring the new update for the Me262 https://www.beamng.com/resources/me262.2598/)​

Usage The Phoulkon features two models, a cannon and a missile launcher variant. They both operate in much the same way, cycling between automatic, semi automatic and manual with the "T" key by default.

  • "Automatic" will set the weapon to its defensive mode, automatically detecting approaching threads and dispatching them without you needing to lift a finger

  • "Semi-automatic" will aim at a target automatically, and targets are cycled by pressing the "O" key. It will cycle through any available target vehicles. Spacebar will fire the weapon at the selected target.

  • "Manual" gives you full control of the turret's aim, controlled with the arrow keys and fired with the spacebar.

Additionally, with the MkII you can activate the missile camera in manual and semi-automatic modes by holding the fire button down. This will bring up the last fired missiles camera feed giving you a close look at your target as the missile approaches it. Releasing the fire button will return to the previous camera mode.

Both turrets feature a target indicator displayed over all potential targets, including vehicles and incoming munitions. Each of its symbols mean this:

  • [ O ] Target available

  • [ X ] Target locked and selected

​

Technical Stats Phoulkon MkI

  • 20mm M61 Vulcan

  • Caliber: 20x102mm Airburst Tracer rounds

  • Ammo Capacity: 1000 rounds

  • Muzzle Velocity: 1000m/s

  • Rate of Fire: 4500RPM

  • Detection Range: 3000m

  • Attack Range: 1500m

Phoulkon MkII

  • 11x Counter-Rocket, Aircraft, Artillery and Mortar Viper MkIV Missiles

  • Speed: 500m/s (~Mach 1.5)

  • Range: ~15km

  • Multi-purpose, high explosive fragmentation warhead

  • Detection Range: 20,000m

  • Attack Range: 3000m

IMPORTANT INFORMATION - PLEASE READ​

Performance The Phoulkon's missiles are seriously expensive to simulate. During flight, they reach speeds in excess of 1800km/h (~Mach 1.5), keeping the missile agile and on target requires very fast response to environmental influences and changes in target position. To achieve that, the - unfortunately very math heavy - control logic needs to be simulated at very high rates, meaning there are a lot of things to calculate at 2000hz. In addition to that, the particles emitted by the missiles are also quite expensive to render. Despite trying our best to optimize the cost of the missile as much as possible, weaker computers can take a significant performance hit when firing multiple at once or in rapid succession. If you notice the missiles beginning to weave or wobble significantly as they launch, your FPS may be too low. Try shooting fewer missiles at any one time or lowering your graphical settings in the game menu.

A Note About Cameras & Couplers The Phoulkon makes use of as of yet unreleased game features to hide certain cameras and to lock certain couplers; until this functionality is release, you will be able to select the missile cameras as if they were normal cameras as well as release all couplers, breaking the turret. The next game update will fix these, so please bear with us!

Version History

Download previous versions of Phoulkon CIWS

v1.1ExternalLatest
Oct 7, 2022Other451K downloads

Changelog

    Reviews

    What people think of Phoulkon CIWS.

    4.8

    73 ratings

    The rating includes ratings from BeamNG.com, its most recent reviews are shown below.

    Log in to leave a review.
    • S
      Seth San Seuk WONGvia BeamNG.comJun 4, 2026

      Stoat, please don't worry about your mods not being good enough. Even if you feel they are not perfect, they still hold an important place in my heart. I respect that you have deleted all the mods.

    • F
      Firemonkey/guytunervia BeamNG.comJan 11, 2026

      This da best mod i had so far but im having problems on auto it dosent shoot any targe that is marked with [X]

    • H
      Hank_Montgomeryvia BeamNG.comDec 8, 2025

      Great mod, but would've been great to disable camera switching after the missile is fired

    • v
      vadimnesmurfvia BeamNG.comMay 28, 2025

      очень хороший мод,всем советую

    • o
      onceandforallvia BeamNG.comJun 29, 2024

      It's sad to see Stoat gone from here, the mod is great though, and fun when you have me262 installed, and even without it you can have fun. Thanks for creating it.

    • L
      LegThePegvia BeamNG.comMay 10, 2024

      Would rate five stars, except that the ME-262 was deleted, which kinda was the entire point of creating this turret in the first place. Why is Stoat's account and a majority of their mods deleted anyway?

    • b
      bondar_Ovia BeamNG.comApr 6, 2024

      man this item is fire it can take down any aircraft and speeding cars from drag cars to vertex na2s and the features are awesome too

    • s
      s_u_p_p_e_r_m_a_nvia BeamNG.comFeb 11, 2024

      Perfect

    • m
      my wifi is gonevia BeamNG.comDec 30, 2023

      how do i make it shoot non threat planes?

    • P
      Penis scoutvia BeamNG.comSep 20, 2023

      we need more military themed mods for beamng

    451K

    Total Downloads

    Details

    Details & information about this resource.

    Version

    1.1

    Compatible With

    External

    External Author

    Deleted member 2761

    Licence

    Other

    Views

    18

    Rating

    4.8

    Last Updated

    October 7, 2022