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BeamNG Mod

Car Jump Arena

MapFree
Car Jump Arena screenshot 1

Car Jump ArenaFinal Release, Version 2609

Welcome to the final release of my map "Car Jump Arena"!

This update focuses on bringing Car Jump Arena up to date with newer BeamNG features, while also cleaning up and modernizing various parts of the map.

Whats new?:

Bugfixes:

  • Fixed various texture and mesh issues

Added:

  • Support for the new Skybox system introduced in version 0.39
  • Night lighting throughout the map
  • New zones and portals for underground areas and tunnels
  • A distant terrain was added.

Improvements:

  • Converted certain file formats to newer alternatives, e.g. JSON instead of CS
  • Adjusted and partially modernized existing meshes
  • General cleanup and optimization of the map files
  • Removed unused and obsolete meshes and textures

Known bugs:

  • none

Screenshots:

Videos:

https://www.youtube.com/watch?v=Op_zZVB3Oi0 Preview by Neilogical

https://www.youtube.com/watch?v=B57NVNoSnwo Preview by Dodge Them All

https://www.youtube.com/watch?v=ylO3urdHMDQ Preview by LPN05

https://www.youtube.com/watch?v=ffwZHO9tVIc Preview by DaveBro

Credits:

  • BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
  • SplitDelay & Nicole: Garage designs
  • MysteryManGER: everything else (meshes, textures)
  • Beta-Testing (in alphabetical order): Blijo, BowlerHatJack, Dario555, Drivver, LucasBlueEyes

Please...

  • ...do not remove meshes and/or textures for using it for your own projects without permission!
  • ...don't upload this mod again!

Feel free to make screenshots and videos for YouTube!

Contact:

More "Car Jump Arena" maps:

If you like this map, try out my other maps too!

HAVE FUN!

Car Jump ArenaBeta 4, Version 1702

Welcome to the next Beta of my map "Car Jump Arena"!

If you are having some problems with this map...use the discussion thread instead of rating bad! 99% of the problems could be solved by clearing your games cache! So much stuff in the background has changed since "Beta 3"...so you have to delete your cache for the map to work properly! If you still have any problems...use the discussion thread! I will help you!

Install instructions:

**1)**Download the file **2)**Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder and overwrite the existing file. 3) Go to your "Documents/BeamNG.drive/levels" folder and delete the whole "car_jump_arena" directory. **4)**Go to your "Documents/BeamNG.drive/cache.0.8.x.x/levels" folder and delete the whole "car_jump_arena" directory. 5) Start the game and HAVE FUN!

Whats new?:

Bugfixes:

  • fixed a bug with the collision model of the podium. Thanks Blijo for reporting!
  • fixed some (not all) problems regarding the object-smoothing.

Content improvement:

  • Added pillars to the "floating" pitlane
  • Minor optical improvements to the pitlane and other objects.
  • Added a new spawning point at the top of the bridge.

New content:

  • Freestyle-Stadium: Inside the mountains and reachable through the tunnel you'll find a huge stadium with different jumps, loops and similar stuff.

  • Stadium Car Park: In front of the stadium you'll find a two floored car park with a direct connection to the grandstands for the visitors.

  • Connecting tunnel: A new tunnel connecting the exit of the High-Striker with the Glass-Sphere-Platform. Including some stairs to wreck your car with style!

  • Vegetation: Finally I've started creating the vegetation around the ramp! It isn't final and some spots may look ugly because of the 2048x2048 map resolution. This will be improved a lot in future releases.

Known Bugs:

  • none

Screenshots:

Videos:

https://www.youtube.com/watch?v=Es3XFJT4oXk

Preview by bjplaysgames

[https://www.youtube.com/watch?v=Op_zZVB3Oi0](https://www.youtube.com/channel/UCHe01eiwNBAsli5X48aWy4A) Preview by Neilogical

https://www.youtube.com/watch?v=B57NVNoSnwo

Preview by Dodge Them All

https://www.youtube.com/watch?v=6jXrl8EE5WM

Preview by Levy3Poop

https://www.youtube.com/watch?v=ylO3urdHMDQ

Preview by LPN05

Credits:

  • BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
  • SplitDelay & my girlfriend Nicole: Garage designs
  • MysteryManGER: everything else (meshes, textures)
  • Beta-Testing (in alphabetical order): Blijo, BowlerHatJack, Dario555, Drivver, LucasBlueEyes

Please...

  • ...do not remove meshes and/or textures for using it for your own projects without permission!

  • ...don't upload this mod again!

Feel free to make screenshots and videos for YouTube!

Contact:

HAVE FUN!

Car Jump Arena Beta 3, Version 1612

Welcome to the third Beta of my map "Car Jump Arena"

First of all...delete your cache! (I MEAN IT!) So much stuff in the background has changed since "Beta 2"...so you have to delete your cache for the map to work properly!

Install instructions:

**1)**Download the file **2)**Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder and overwrite the existing file. **3)**Delete your cache! (REALLY!) **4)**Start the game and HAVE FUN! Whats new?: Bugfixes:

  • Finally fixed the "No Material" error at the houses roof if you are playing with "Low Texture"-settings!

  • fixed some (not all) problems regarding the object-smooting.

Content improvement:

  • Minor optical improvements at the ramp and other models.

New content:

  • Pitlane: It's not finished! Heavy work in progress! The first ten garages are designed by me, my girlfriend Nicole and SplitDelay (thanks for that!).

  • High Striker: A new mini game! Accelerate all the way down...concentrate...no mistakes...hit the ramp at the right angle...and try to jump as high as you can!

  • Glass Sphere: Have fun! Round and round it goes!

  • Tunnel to the top: Lots of you asked for a possibility to go back up to the ramp once you've jumped. Here it is! A tunnel connecting the pitlane exit with the top of the ramp!

Known Bugs:

  • None

Screenshots:

Videos:

https://www.youtube.com/watch?v=BjTEMNK7rE4

Preview by davidinark

https://www.youtube.com/watch?v=jeOzJAVcCBs

Preview by Ninjakiwi 69

https://www.youtube.com/watch?v=Iq7HgPZJrHM

Video by WheelBump

https://www.youtube.com/watch?v=g6dGReEXXAk

2016 Car Olympics by Chernobyl Emp (Part 1)

https://www.youtube.com/watch?v=hpbCDAcTdZ8

2016 Car Olympics by Chernobyl Emp (Part 2)

https://www.youtube.com/watch?v=aCpMEBUDbos

Preview by Gid Skid

https://www.youtube.com/watch?v=il44PDHxtDk

Video by KyroMax Thanks a lot guys!

Credits:

  • BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
  • SplitDelay & my girlfriend Nicole: Garage designs
  • MysteryManGER: everything else (meshes, textures)

Please...

  • ...do not remove meshes and/or textures for using it for your own projects without permission!

  • ...don't upload this mod again!

Feel free to make screenshots and videos for YouTube!

Contact:

HAVE FUN!

Car Jump Arena Beta 2, Version 1611

Welcome to the second Beta of my map "Car Jump Arena"!

First of all...if you are having problems with the framerate, try to turn off/reducing the "Dynamic Reflections"! It should help a lot! With my GeForce GTX980Ti I have +20 FPS with disabled "Dynamic Reflections"!

Install instructions:

1) Download the file 2) Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder and overwrite the existing file. 3) Start the game and HAVE FUN!

If you are having problems getting the new version working, try to delete your cache!

Whats new?: Framerate & Bugfix Update 1611 R2(2016/11/23):

  • For this version I used a different (and much better) way to export the meshes. Detail and collision meshes are includet in one single DAE-file, instead of using different DAEs for every detail and collision mesh. The framerate should be much better now!

  • Fixed a bug, caused your car get stuck when you touch the stairs railing.

Bugfixes:

  • Fixed a bug caused your car getting stucked if you hit the end of the gravel pit with flat tires.

  • Working collision for the grandstand models. You can drive through the entrance without getting stuck.

  • Fixed the "no material" error at the houses roof if you are playing with "Low Mesh"-setting.

  • Working skidmarks.

  • Stairs feels like real stairs now.

Content improvement:

  • Minor optical improvements at the ramp and other models.

  • Added collision meshes to the ramp and the arena instead of using "visible mesh collision".

  • Improved nearly all collision and LOD meshes for better FPS.

  • Added "Occlusion Volumes". That means, that the map is hidden behind some certain objects, like the grandstands, tunnels, mountains...etc. That improves the FPS a lot!

  • Added a construction site to the viewing platform. So you can jump over the railing.

  • You can't jump of the map through the tunnel.

New content:

  • Rollover-Contest: At the bottom you'll find this little mini game. 90 metres of acceleration after the lights went green. Hit the ramp...and try to flip your car as much as you can. The official jury will give points for distance, amount of rolls, style...and landing on four wheels.

  • Tower-Diving: Another mini game you'll find at the bottom to your left. A tower 70 metres above the ground...and a large pool!

  • A bridge connecting the two platforms.

  • A parking lot beside the ramp with connection to the viewing platform.

  • A registration station...where you can subscribe for the "First Official Car Olympics 2016/2017"

  • Closed tunnel system with caves and stuff to explore.

  • Added traffic signs and roadmarks.

  • Added a few ambient sounds.

  • Added different spawning points.

Known bugs:

  • none

Screenshots:

Videos:

https://www.youtube.com/watch?v=fOsGdOccJDM

Preview by Gid Skid

https://www.youtube.com/watch?v=yxq__vLgB9o

Preview by Levy3Poop

https://www.youtube.com/watch?v=5JhIxRwyz-o

https://www.youtube.com/watch?v=p6ADu3B3nvY

Previews by davidinark

Thanks for your videos and for beta-testing!

Credits:

  • BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
  • MysteryManGER: everything else (meshes, textures)

Please...

  • ...do not remove meshes and/or textures for using it for your own projects without permission!

  • ...don't upload this mod again!

Feel free to make screenshots and videos for YouTube!

Contact:

HAVE FUN!

Car Jump ArenaBeta 1, Version 1609

Welcome to the First Beta of my map "Car Jump Arena"!

Install instructions:

1) Download the file 2) Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder 3) Start the game and HAVE FUN!

Please notice that this map is very detailed! A good PC is recommended. When the map is finished, i'll probably release a LOW-RES version.

Known bugs:

  • The grandstand-collision mesh isn't finished. You can drive through some parts...and your car get stuck if you try to drive through the entrance.

  • Avoid crashing into the STOP-signs. It is glitchy because of the small pole.

Screenshots:

Credits:

  • BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
  • MysteryManGER: everything else (meshes, textures)

Please...

  • ...do not remove meshes and/or textures for using it for your own projects without permission!
  • ...don't upload this mod again!

Feel free to make screenshots and videos for YouTube!

Contact:

HAVE FUN!

Version History

Download previous versions of Car Jump Arena

v1.0ExternalLatest
Sep 7, 2026Other4.7M downloads

Changelog

    Reviews

    What people think of Car Jump Arena.

    4.9

    139 ratings

    The rating includes ratings from BeamNG.com, its most recent reviews are shown below.

    Log in to leave a review.
    • I
      Idkwhatmyusernameisvia BeamNG.comSep 10, 2026

      Nice! The only problem i really have with the map is how you cant use traffic.

    • L
      LC700via BeamNG.comSep 10, 2026

      Consistently excellent work, dedicated to wonderful memories!

    • D
      DOFGAMERXvia BeamNG.comSep 7, 2026

      so i downloaded the newest fix, i cleared cache, removed every other mod, but parts of the map have no material, what do i do?

    • r
      ro.onsurfvia BeamNG.comAug 25, 2026

      Peak.

    • D
      DOFGAMERXvia BeamNG.comJul 29, 2026

      really good map even after 9 years, amazing!

    • 2
      2025toyotalandcruiservia BeamNG.comJul 20, 2026

      It's fun for testing mods but soon its going to get a outdated tab... It feels outdated for shure

    • R
      Runneradvvia BeamNG.comApr 29, 2026

      THE mod of BeamNG!

    • S
      Sonic_451via BeamNG.comMar 16, 2026

      best

    • わ
      わらこんぶvia BeamNG.comMar 15, 2026

      Unfortunately, the map is broken. There are spots where the collision detection isn't working. Rest in peace.

    • M
      Maiasauravia BeamNG.comNov 29, 2025

      I remember trying to download fake BeamNG, i love this nostalgia

    4.7M

    Total Downloads

    Details

    Details & information about this resource.

    Version

    1.0

    Compatible With

    External

    External Author

    MysteryManGER

    Licence

    Other

    Views

    46

    Rating

    4.9

    Last Updated

    September 7, 2026